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Tuesday 1 March 2016

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Monday 29 February 2016

PLAYSTATION VR

Sony's PlayStation 4 console is designed to display games on big flatscreen TVs. But come next summer, you'll be able to add a virtual reality headset and explore game worlds in a full 360 degrees. It's called PlayStation VR.
While we don't yet know how much a headset will cost, we're liking what we've seen: so far, PlayStation VR is shaping up to be the simplest, most comfortable way to experience high-end virtual reality games.
We got our latest glimpse at PlayStation VR at Sony's PlayStation Experience event on December 5 in San Francisco. Here's what we know from our hands-on.

The headset

  • 5.7-inch 1080p OLED display
  • 100-degree field of view
  • 120Hz refresh rate
Like the Oculus​ Rift and HTC Vi​ve, the other two high-profile virtual reality systems you should expect to see on shelves in 2016, the PlayStation VR is a tethered headset that uses special curved lenses to magnify and stretch a 5.7-inch screen across your field of vision.
Like those other headsets, it also uses a host of sensors to tell which way your head is pointing at all times. That way, no matter where you look (even if you turn around and look behind you), you see the portion of a virtual world that you'd expect to see if you were actually there, looking at it with your own eyes.
Even though PlayStation VR is pretty similar to the Oculus Rift, it's by no means the same. For one thing, it's a shiny white headset with glowing blue LEDs and a Tron-like vibe.
For another, the PlayStation VR is exclusive to Sony's PlayStation 4, whereas the Rift needs to connect to a Windows desktop gaming PC to power the games inside. Early estimates suggest that the minimum system requirements for a Rift-ready PC could easily cost at least $800 in the US, while a PlayStation 4 console now retails for $350.
The Rift and Vive benefit from the extra horsepower of a gaming PC, however. I'd say the virtual worlds we've seen in the latest Oculus and Vive have generally looked a little crisper and more life-like than the ones in Sony's latest prototypes, though PlayStation VR has also improved since the first time we saw it.
Sony has far more experience building consumer electronics (including earlier headsets) than its competitors, and it shows in the PlayStation VR's comfortable design. The well-padded headset easily and securely cinches up to your head, just by turning a clicky, bike-helmet like dial on the back of the device.
The front section, the part that goes over your eyes, can slide towards your face or away from it with the press of a button. That means it can easily accommodate people who wear glasses, or allow you to briefly peek at the real world around you without fully removing the headset from your skull.
 By comparison, the latest version of the Oculus Rift feels a little lighter on your head -- and includes built-in headphones -- but its three velcro-covered straps are a little trickier to adjust right now.
The PlayStation VR plugs into your PS4 with a breakout box that includes an HDMI splitter, so you can hook up the headset and a TV at the same time. That way, friends and family can see a portion of what you're seeing, and play certain kinds of games together. One new demo in Sony's The Playroom had me play as a ghostbuster, but I couldn't see the ghosts -- my buddies had to call them out.

The controllers

  • DualShock 4 gamepad for many games
  • PlayStation Move wand controllers to simulate hands
  • PlayStation Camera to track everything
How do you control yourself while using PlayStation VR? So far, Sony's been showing the headset off with some controllers you might already be familiar with: the PlayStation Camera, DualShock 4 gamepad and the wand-like PlayStation Move motion controllers that were designed for the last-generation PlayStation 3 console nearly five years ago.




The camera can track the bright blue LEDs on the headset and the ones in the gamepad as well as the PlayStation Move wands simultaneously: we've seen up to one headset and two controllers at a time.
The wands mean you can not only turn your head in a virtual world, but also have a pair of basic hands to pick up and drop virtual objects, fire virtual guns or manipulate all kinds of virtual tools. Problem is, at least in the demos we've tried, the PlayStation Move controllers haven't been particularly great at that job.
While the HTC Vive's prototype motion controllers are responsive enough to let you literally juggle virtual pots and pans (no kidding) and the Oculus Rift's upcoming Oculus Touch controllers feel pretty fantastic, too, I've frequently failed to pick up virtual items with the Move.
It's worth noting that last we'd heard, Sony hadn't decided whether the Move would be the final controller for PlayStation VR, though. Sony may be working on a different controller. And the Oculus Touch won't be available when the Oculus Rift ships, either: instead, Sony's competitor will ship with an Xbox 360 gamepad.

The games

  • EVE: Valkyrie
  • Job Simulator
  • More to come

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IPHONE 6C

Apple's confrontation with the United States government has dominated headlines since February 16, bringing to the fore many important issues related to the first amendment, terrorism, and national security. And yet we cannot ignore the possibility that new iPhones may be introduced in less than a month!
Apple's standard retail lineup includes the three most recent iPhone models. At the moment, the portfolio extends from the relatively new iPhone 6S and 6S Plus to 2014's iPhone 6 and 6 Plus to theiPhone 5S, introduced back in 2013. In the run-up to the most recent launch this fall, there was much speculation as to the fate of Apple's iPhone 5C; would the company refresh or banish it? Alas, that model -- essentially a plastic 2013 remake of the 2012 iPhone 5 -- it was officially put out to pasture, leaving the 5S to occupy the entry-level slot.
Given the popularity of the 4-inch form factor, it's quite likely that Apple will introduce a replacement for the aging iPhone 5S -- at some point. Of course, with the 6S nomenclature already taken, the company will have to adopt an alternative coinage. Currently, the leading candidate seems to be the iPhone 6C, though the iPhone Mini, iPhone 5E, and, most recently, iPhone 5SE have also been bandied about; according to 9to5mac.com, the SE could signify "special edition" or an "enhanced" version of the current 5S model.
In the absence of any hard facts from Cupertino, however, the Internet will continue to feed the vacuum of information with all manner of speculation and hearsay, credible and otherwise. We present here a curated collection of the latest rumors, leaks and dubious pronouncements made by anonymous supply chain sources about the next generation of the 4-inch iPhone.
Announcement and release dates

Under the hood


Though hotly contested as the rumors first emerged this fall, there appears to be a growing consensus that a new iPhone will come in March. That noted, Apple usually introduces its new iPhones in the fall; announced on September 9, the 6S and 6S Plus first appeared in stores on September 25, 2015. The next major update -- expected to be the launch of the iPhone 7 -- is likely to come as kids head back to school in 2016The iPhone 6C could ostensibly come sooner. Many sources are reporting that Apple is planning a product introduction for March 2016; a recent report from MyDrivers (via Gadgetz Arena) citing details revealed at a China Mobile event further corroborates this timing.
Given that such an introduction would coincide the Apple Watch's first birthday, it's highly likely that such an event would be focused on its successor. And yet it's plausible that the iPhone 6C could also arrive then, with a retail launch following just days later. Mark Gurman, who has developed a good track record of predictions for 9to5mac.com, has been steadfast on the March debut. On top of that, Recode's Kara Swisher is reporting that Apple's product event will happen the week of March 21, and Buzzfeed's John Paczkowski is reporting that Monday, March 21 will be the actual day of the event.
That noted, Apple Insider reports that veteran Apple tea-leaf reader Gene Munster has suggested that the iPhone 6C would actually be introduced alongside the iPhone 7 next September. (Would it then be called "iPhone 7C"? That's anybody's guess.)
Sources report that Cupertino has already developed a number of new prototypes, and Ming-Chi Kuo, a prominent Apple analyst who works the supply chain for hints and clues, has predicted that the company will indeed bring out a new 4-inch model. From a design perspective, it remains unknown whether the iPhone 6C will follow in the footsteps of the aluminum iPhone 5S or the candy-colored polycarbonate iPhone 5C.Expect the iPhone 6C to keep the same 4-inch screen as the 5S (far left). The iPhone 6 (4.7-inch screen) is center, and the iPhone 6 Plus (5.5-inch screen) is far right.


Forbes (and others) have reported that the iPhone 6C may have a "2.5D" display, with curved edges, that improves the tactile sensitivity of finger swipes, similar to that found on the iPhone 6 and 6S. Apple uses LED backlit LCD technology for the current iPhones' Retina displays, and there has been speculation that Apple will eventually switch to OLED displays, but not until 2018.
So, again, this upgrade would most likely debut on whatever model succeeds the iPhone 7 -- and almost certainly not on the iPhone 6C.
If we assume that the 6C will become Apple's new entry-level model, we wouldn't expect to see the latest and greatest specs on this model. That noted, it's possible that Apple could move from the 2013-era A7 chip found in the iPhone 5S, and use the same A8 chip from the more recent iPhone 6/6 Plus; if true, don't expect Live Photos, which are dependent on the newer A9 processor.
Multiple sources, including analyst Kuo, however, have suggested that the iPhone 6C could come equipped with an A9 processor. Such an upgrade, coupled with 2GM of RAM (the content of yet another rumor), would put the iPhone 6C on equal performance footing with the iPhone 6S. Sources embedded within the Asian supply chain have also predicted that the iPhone 6C will have a 1,642 mAh battery, which is slightly larger than the 1,570 mAh model featured in the iPhone 5S.
At a minimum, it would make sense for Apple to bring the 6C into line with the rest of the iPhone line with the addition of Apple Pay. That will require the addition of NFC, which wasn't included in the iPhone 5S.
On the camera side, don't expect cutting-edge. That means the 6C will likely stick with the same 8-megapixel model from the iPhone 6/6 Plus, and will almost certainly forego the optical image stabilization found in the top-end iPhone 6S Plus. According to 9to5mac.com, it will feature the popularLive Photo feature, first found on the iPhone 6S series.
or storage capacity, expectations should likewise be kept in check. The 5S is currently available in 16GB and 32GB capacities; expect the same for the 6C.
The newest iPhone have excellent 4G LTE coverage that work with a wide range of wireless carriers around the world. If Apple wants to target this phone as widely as possible, it would make sense for the company to use that same sort of one-size-fits-all approach for the 6C's wireless capabilities as well.

Tuesday 23 February 2016

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Tuesday 16 February 2016

2016 POLARIS SLIGHT SL


To gaze upon the Slingshot for the first time is – for most people anyway – a combination of awe and confusion. Even lawmakers still aren’t sure what to make of this reverse trike that hails from a company normally associated with snowmobiles and ATVs.
But this love child of a motorcycle and a sports car starts to make a lot more sense with closer inspection. With the absence of a roof, doors, and nearly anything else that isn’t essential to the operation of the vehicle, the Slingshot sports a curb weight that makes the Lotus Elise look like a fatty. And while it’s far from being the most pragmatic way to get around, it’s hard to deny the fact that this three wheeler offers one of the most compelling fun-per-dollar propositions currently going.

BACK TO BASICS

The oddball Slingshot Sports a 2.4-liter four cylinder power plant that sends all of its grunt to a single rear wheel by way of a five-speed manual gearbox and a carbon fiber-reinforced belt drive. The folks from Polaris say that the impetus to create the Slingshot came from their desire to build a vehicle that could cause a “paradigm shift” in the automotive market. While that certainly has the air of PR hyperbole, it’s not unlike the motivating factors behind the Cam Am Spyder from a few years ago (which is also a reverse trike), and the Slingshot is arguably more Unlike the Cam Am Spyder, you sit in the Slingshot rather than on top of it. This, along with the Polaris’ side-by-side seating configuration, traditional steering wheel, three pedals on the floor and a shifter in the center console, makes the experience from behind the wheel feel more like that of an open cockpit car rather than a motorcycle.
It also makes acclimating to the Slingshot a surprising easy process, even for those who lack any seat time at the helm of a motorcycle. I would consider myself part of this group, as aside from a brief stint on a dirt bike in my childhood, sliding in behind the wheel of this trike for the first time constituted my introduction to the realm of motorcycles.
Despite my lack of experience, commanding the Slingshot felt immediately familiar due to the traditional road car-style input methods. And before buckling the seat belt and setting off, one might be forgiven for wondering why you wouldn’t simply opt for a sporty convertible rather than this far less practical option. But after firing up the engine and setting off on my first journey at the helm, it became immediately clear that such comparisons are pointless.
The Slingshot’s tubular steel frame, minimal bodywork, and bare-bones cockpit not only contribute to its 1,700 pound curb weight, they also allow it to retain much of the experience of riding a motorcycle. The windscreen provided on the top-spec SL model does help deflect insects and random debris from meeting your helmet, but otherwise it’s very clear that you’re outside while in the Slingshot – you see, hear, and smell everything around you at all times. While modern road cars seek to isolate the driver from the outside world, this trike offers the exact opposite experience.successful at that mission.It’s a sensation that cuts both ways though, as driving the Slingshot at speed is a joy on a twisty back road like Angeles Crest Highway, but can also be fairly disconcerting when jockeying for position with 18-wheelers on the freeways around LA.
The Slingshot’s performance is also something of a double edged sword. The trike’s Ecotec mill generates 173 horsepower and 166 pound-feet of torque, and it’s more than enough grunt to make the Polaris a thrilling experience when you dip into the throttle – especially since the exhaust system’s bark is only being filtered from your ears by your helmet.
But with all of that power being routed to one contact patch, lighting up the back tire is such an effortless proposition that it occasionally works against the Slingshot. At low speeds in first or second gear, dipping halfway into the throttle is all that’s really required to send the rear tire into a frenzy. While this makes for endless entertainment when all you’re after is hooning around like a maniac, it’s less desirable when you’re looking to pass some slower vehicles on the road and you’re not sure whether or not you’re going end up careening sideways into oncoming traffic.
It’s worth noting that Polaris provides defeatable traction control on the Slingshot as standard, but its threshold is fairly high. The rear tires would still happily spin into smoke whenever horsepower outmatched grip, regardless of whether or not traction control was enabled. As a result, attempts to lay down quick 0 to 60 mph sprints proved to be an exercise in restraint rather than courage.
2016 Polaris Slingshot
Bradley Iger/Digital Trends
While rear end grip might be a bit lacking, the Slingshot’s handling is impeccably tuned, effectively balancing responsiveness with ride compliance. The front independent suspension is paired with a swing arm out back that soak up bumps at highway speeds and maintain a reasonable level of comfort around town, while electronically-assisted steering rack is well weighted and responds to inputs with immediacy and precision that prevents things from ever feeling lethargic.

CONCLUSION

Along with the Slingshot’s remarkably comfortable vinyl seats – which offer horizontal and backrest adjustment – the three wheeler isn’t as punishing on long treks as you might expect, and it will happily lope around in fifth gear at about 2300 rpm at highway speeds. While I wouldn’t call it a grand tourer by any stretch of the imagination, the Slingshot proved to be surprisingly comfortable for a high performance-focused vehicle that has more in common with an Ariel Atom than a Toyota Camry.The Slingshot is one of those motoring experiences where its inherent strengths can sometimes serve as weaknesses, and vice-versa. Prices start at $20,000 for the base model and top out at about $25,200 for an SL model like this one, which includes larger forged wheels and tires, a windshield, and an audio system with a 4.3-inch color screen and backup camera. When compared to its two-wheeled brethren, the Slingshot is going for high-end Ducati money, and the latter offers performance that’s on an entirely different level.
However, when stacking up the Slingshot against road-going offerings of the four-wheeled variety, there just isn’t a car on the market that offers a driving experience anywhere near as engaging as the Slingshot in this price range. And no automobile (with perhaps the exception of an open cockpit formula racer) can provide the same visceral feeling of connection to the road and the outside environment like the Slingshot does.
While those attributes do have their occasional drawbacks, the moments where everything works more than make up for it.

Tuesday 19 January 2016

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